Action Bennies for savage worlds.
Some time ago (2007-2008ish I think, I know it was after pirates but before Kane ) I ran across a fan made one sheet setting that set out to replicate high action gun fights, like John woo films from the 90s. I believe it was called savage bullets. The author I don't remember. After a couple sessions I realized the way to make things really over the top was to pass out a lot of bennies. A problem with this was players hoarding bennies and (which isn't an issue any more) back then unused bennies could be traded for extra experience points. Bennies for experience points was an old rule no longer in the book (it was in the revised rules), my players miss it a lot. While this is no longer a problem, I feel this setting rule could still be great for the right setting. My solution at the time was to create a second kind of bennie for the setting. Using two colors of poker chips. The blue chips were regular bennies, same as they are in the rules in every way. The second red bennies...